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Instant Dialogue Graph Asset

Creating character asset

Right click in the Content Browser, select Instant Dialogues->ID Dialogue Graph

Create ID Character context menu

Configuration of the dialogue

Don't forget to specify dialogue characters. If you leave it empty, the participant node would give you no choice.

Writing the dialogue

Graph Node types:

  • Start: Each graph is evaluated from Start Node. You can have only one Start Node on the graph.
  • End: Marks end of dialogue, you can have multiple End nodes. If graph evaluation would approach End node, it will stop evaluation and remove widgets. Note: If evaluation stops because of dead end, it will also exit the dialogue - that makes End node optional, but a good practice.
  • Participant: This node preceeds a Line Node, and defines a character assigned to Line. It contains only one property - ID Character Asset. Note: The asset dropdown list is filtered by ID Characters assigned to the dialogue in Dialogue Details.
  • Line: The dialogue text line.
    • Type text.
    • Click "GenerateVoice" button
    • Review voice and optionally regenerate it until it sounds good.
    • Click "Apply" to confirm and generate lipsync animation.

More Line node details