Instant Dialogue Character Asset
ID Character assets have three major functions
- They keep voice profile, name and character avatar together, so when editing a dialogue you don't have to repeat yourself - just pick the ID Character asset from short list.
- Work as a connectors between dialogues and MetaHuman Blueprints (or in general the Actors), so dialogue controller can map between these to and make sure the correct actor would say the correct line
- Keep the narrative context of the game - in description property you can put a short bio.
Creating character asset
Right click in the Content Browser, select Instant Dialogues->ID Character
Properties:
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Name:
display name of the character
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Description:
a bio or narrative context
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Avatar:
optional but recommended texture 2d, for faster editing the dialogues
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Color:
if you have different color for each character, it will help with navigation in complex dialogues
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Default voice: An ElevenLabs voice profile:
- Model ID - usually Eleven V3 would be the best
- Voice ID - pick one from the list, but for key characters like Player, Villain, Side Kick NPC it's recommended to go to ElevenLabs and find or create the best voice that fits the role.
- Stability - (for model Eleven V3) must be 0, 0.5 or 1.
- Similarity Boost (for model Eleven V3) must be 0, 0.5 or 1.
- Style: pls check the ElevenLabs docs
- Use Speaker Boost: pls check the ElevenLabs docs
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Voice Volume Multiplier - Some voices are louder than other, so we exposed this parameter to equalize the loudness
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Is Player: a bool variable which implies how the branching in the dialogue would be resolved.
Editing character asset
